Ubisoft has a really valuable expertise, especially on gameplay. Since then the collaboration has been very active.
It was impressive to see that Ubisoft was able to react quickly despite being a big publisher they had the flair.Īt that time we had a prototype that demonstrated many of the core ideas of the game.
We had the same view no the game ambition so things went rather fast. Then we went to present COLD FEAR at the beginning of 2004, and the game made it instantly. Q : How did you get in touch with Ubisoft? What about the collaboration?ĪV: We have been in contact with Ubisoft for a long time (our studios are 20 min away from Ubi’s HQ), and we had several serious discussions in the past but the opportunity was not there at that time, whether for product lineup or schedule reasons. We also have many variations in the rhythm of the action. Q : What platforms is Cold Fear releasing on, and when?ĪV : We are working hard to release the PS2, Xbox and PC versions of COLD FEAR at the same date in march 2005.ĪV: Cold Fear belongs to the horror genre, but we also wanted Cold Fear to blend horror and action gameplay, with more close- and long-range shoot-outs. Guillaume Gouraud, Creative Director and Antoine Villette, Director on Cold Fear since 2004. Q : Who has the honor to talk to us? State your name, rank and occupation!